KITTYNAPP

SUPPORT

HOW TO PLAY

What can I do?
One thing: tap a conveyor belt to turn it round. The cats are asleep and ride wherever the belts take them. Get enough of them to the EXIT to pass the room; save them all for three stars.
Some belts will not turn.
A belt with a padlock is the Doctor's and stays the way it is. Work with the others.
What are the cracked belts with a MAX tag?
They are old. The tag says how many cats the cracked stretch can carry at once. One more than that and it gives way.
What does a green pad with a wire do?
It is a button. Follow the wire to see what it is connected to: a cat riding over the pad switches that thing for a while.

IF YOU ARE STUCK

Read your notes.
Each room opens with the Doctor's memo and, underneath it on the green terminal, your own note on how the room works. The note is the hint.
Ask to be shown.
Fail a room a couple of times and the report offers SHOW ME, which plays the room's answer in front of you.
The last wing is locked.
Robotics opens once you have earned enough stars in the earlier wings. Go back and save a few more cats.
Why can I only get two stars in some rooms?
In a few rooms one cat has to stay behind on a button so the others can get out. There is no perfect outcome there, and the game says so.

SOUND, MUSIC AND PROGRESS

How do I turn the music or the sound off?
Pause a room: the switches are on the pause card. Turning music off silences the music in the rooms; the title and the story keep theirs.
Where is my progress kept?
On the device you played on. It is not synced between devices, and deleting the game deletes it.
How do I watch the story again?
Tap STORY on the title screen.

CONTACT US

Something broken, or a room you think is unfair? Tell us. Leave an email address if you would like a reply.